![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3gFbHG_qTOyCTTJQl06du9Kwj-2_XkwL3WIJdmIowTr-PViPwuol6hbMSR0poPLneq6XNV8tFdguorbA1aV5FKYNQ0_IIYPSVZewjQmh1MiFYhb0At-zB3vUqhH3tw8CS8MoeAIrpSWQ/s320/Hoverboard.png)
I’m sure it’s been a futuristic dream of anyone who has ever skateboarded!! My idea is not only to develop the hoverboard as a fully functional leisure device but also to incorporate everyday multimedia aspects within it. For example it could have an in-car style television/multimedia screen incorporated within its frame, ideal whenever the user wishes to stop for a while and watch television, a DVD or check their e-mails. This multimedia packet could also involve an mp3 player/iPod or similar, with hands free, Bluetooth headphones. A hand held route finder could also be used, extremely handy if the client uses their hoverboard for day to day, non-localised transport.
Definition: “A Hoverboard is a fictional, futuristic hovering deck, resembling a skateboard without wheels or trucks. The name is a portmanteau of the words hover and skateboard. They were first introduced in the films Back to the Future Part II in 1989, and Back to the Future Part III in 1990, where Mattel made a product branded Hoverboard. Attempts to produce the experience of a Hoverboard with available technology have involved hovercraft (or air-cushion) vehicles…”
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